AI Insights · Timothy · October 2025
Top Boxing Games on iOS in Costa Rica: Q3 2025 Performance
Explore the performance trends of the top boxing games on iOS in Costa Rica during Q3 2025, including downloads and user engagement, with data from Sensor Tower.
In the third quarter of 2025, the top boxing games on the iOS platform in Costa Rica showed varied performance trends. Here's a closer look at these games and their metrics, based on data from Sensor Tower.
Real Boxing 2 by Vivid Games S.A. saw a notable fluctuation in weekly downloads, starting strong at 73 and closing the quarter at 20. Revenue peaked at $12 in late July before declining to $5 by the end of September. Active users had a high of 88 in July, tapering off to 40 by the quarter's end.
Boxing Star: Boxing Fight Game from THUMBAGE experienced a revenue high of $32 in mid-July but saw a decrease to $5 by September's end. Downloads were strongest at the beginning of the quarter, with 92, and ended at 22. Active users reached a peak of 185 in early July, before settling at 83.
Swift Punch, published by America Scores, had no revenue during the quarter. The app's downloads started at 105, dropping significantly to 9 by late September.
I, The One - Fighting Games by Azur Interactive Games Limited showed consistent download numbers, with a slight dip mid-quarter. Active users started at 78, peaked at 110 in August, and ended at 77.
Finally, MFC - Midnight Fight Club from MIDNIGHT GAMES S.R.L. had steady download numbers, with a slight dip in early August. Active users remained fairly stable, starting at 64 and ending at 50.
For more insights into the performance of these games, visit Sensor Tower.